Thunder step 5e. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Thunder step 5e

 
 Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful oneThunder step 5e  Thunderous Smite

My player and I have differing opinions on how the additional effects are interpreted. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. A creature that makes the saving throw takes half damage and isn’t deafened. Additionally, if the target is a creature, it must succeed on a Strength saving throw or be pushed 10 feet away. Booming Blade doesn't tell you that it makes sound that can be heard a certain distance away. This will not just save you from getting killed but also do some nice damage to. Wrath of Nature. • You cause flames to flicker, brighten, dim, or change color for 1 minute. The spell lets you cast it as an action and instantaneously move 90 ft. Source: Player's Handbook. The big upside of 5e, and why. But note that this has NOTHING to do with Thunder Step. Yes, misty step is widely considered to be a better spell than thunder step. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. The Warlock anxiously paced back and forth in front of his party. No, you can't. 2nd-Level Spells. Thunder Step ( pointer) 3rd-level conjuration. Cast Thunder Step and teleport 25 ' straight up. Gust of Wind, Shatter. Resistance to lightning and thunder is solid. Up to 2 creatures. Thunder Step. Grappling a caster to lock them down is rarely the best idea, but unlike melee characters they can be very effectively controlled with Silence or Blindness (which completely breaks Misty Step). Thunder Step. Spirit Shroud – 3. Ranger: Absorb Elements is excellent, but it isn’t great at actually dealing specifically Thunder damage. Zeboim, Goddess of seas, storms, and strife in Dragonlance. So in the case of Thunder Step you ready an action for when the caster disappears. • Thunder Step • Tidal Wave • Tiny Servant • Tongues • Vampiric Touch • Wall of Sand • Wall of Water • Water Breathing • Water Walk • Wind Wall. 8. Teleportation Circle and a big shove. Return to Spell List. Spell scrolls are a consumable item in D&D 5E which allow you to cast different spells. Duration: Instantaneous. Destructive wave I treat as a nuclear explosion, as it uses both radiant damage (the flash of heat and light from a nuclear blast) and air pressure/vibration shockwaves (as thunderwave). Take Thunder Step as an example. The caster teleports after which the thunder damage occurs, which is the second effect. If anything, teleporting is less useful in PF2e than 5e since AoOs are niche. With this, you only miss out on piercing damage breath weapons, and upcasted psychic and slashing breath weapons. As others have implied, Thunder Step gets away with it because it takes. What would a Lich for each class in D&D 5e. It’s also available on sorcerer, warlock, and wizard classes. and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder. A Lightning Golem, electrically powered suit of armour, or Lightning Elemental will give your players a shock they won’t soon forget. Hello everyone, except my players: Tyler, Wes, Sam, Katherine. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Stage 1. Misty Step. It can be found on page 168 of Xanathar's Guide to Everything . RELATED: Dungeons & Dragons: How To Build A Bladesinger WizardBecause Thunder Step provides a specific example of a spell that creates extra noise, as shown in my first post yesterday morning. 99. 1 bonus action. 2nd. They wield an immense amount of element magic to destroy their enemies and also to give themselves a boost in battle. Coord26673 • 6 yr. It’s also available on sorcerer, warlock, and wizard classes. I always take Misty Step anyways for more finesse, as sometimes you want to 'dash' without hurting your teammates. If you place an area of effect at a point that you can't see and an. Setup: The party Fighter adhered to a Mimic is grappled. A Complete Guide To Playing A Hexblade Warlock In 5e D&D. You were born with the innate ability to manipulate energies related to the tempestuous storms of nature. Thunderscream. The first time you hit with a melee weapon attack during this spell’s duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to the target. V. You need to prove your claim that disappearing is one effect and reappearing is a separate effect, because the game doesn't say or imply that anywhere. Duration: 8 hours. Eldritch Knight. You're trying to combine a higher-level (at least level2) Thunderwave with a higher-level (at least level3) Misty Step (if Misty Step could be cast at higher levels). Thunder Step 5eStormy Ascension: Granting flight is a tricky thing in DND 5e, but I think the limitation of having to concentrate on a storm-based spell adds an interesting risk to the class. Compare it to the spell thunder step: The thunder can be heard from up to 300 feet away. School. Search Search all Forums Search this Forum Search this Thread Tools Jump to Forum Thunder Step question. While the time it takes to cast a bonus action is "especially swift", as Azeranth points out, a DM might rule that constantly casting a spell in this way is sufficiently distracting that over a long period it might be a hindrance to long. Being as I was unexpectedly unable to move and close to being surrounded by numerous enemies, I used my bonus action to cast Misty Step to teleport behind our paladin. Cloud of Daggers Concentration Conjuration • V, S, M. The spell creates more than one bolt when you reach higher levels: 2 bolts at 5th level, 3 bolts at 11th level, and 4 bolts at 17th level. On a successful save, the creature takes half as much damage and isn't pushed. 3rd-level conjuration. Available For: Sorcerer Warlock Wizard Circle of the Land (Coast) Oath of the Ancients Oath of Vengeance Oath of the Open Sea. Cleric Level. If you can do one, you can do the other. Each creature in the line must make a Dexterity saving throw. Thunderwave 5e. Tempest gods send their clerics to inspire fear in the common folk, either to keep those folk on the path of righteousness or to encourage them to offer sacrifices of propitiation to ward off divine wrath. Spells / By Ricchardo. So one could use Contingency as a way to keep an extra spell slotted. Call Lightning. That is the general rule with teleportation, I agree. The only spells which can affect both sides are specifically spells which avoid cover or spells which take effect on the caster themselves (e. The Eldritch Knight Fighter's spellcasting is limited, but still very powerful. Stormborn is a rare D&D 5e Tempest Domain cleric feature that isn't purely combat-focused. ago. Range: 90 feet. Spend a turn doing disguise self to look like an ally of one of the enemies. Combat Step by Step. Source: Player's Handbook. For example you can have a baddie cast a lightning storm spell to give all of your players in the zone disadvantage on attacks. Lightning Bolt. Umberlee, Goddess of the Sea. The sphere moves with you, and it lasts for 1 minute or until you die. g. Thunder Step: You teleport yourself to an unoccupied space you can see within range. Find out the range, duration,. Range: 120 feet. Spell Tags: Control. And when you NEED a teleport than blowing a full action is almost certainly worth it to save you and a friend, rather than just a 30 ft jump and then a dash action to run or something with misty step. 8. You create an invisible, magical eye within range that hovers in the air for the duration. Bolt deals 1d6 piercing damage on a hit. The spell will almost. Teleportation. If three-quarters of a target’s. ago. Duration: Instantaneous. These stormborns are focused on developing the mystic and arcane power needed to control the thunder, learning its secrets and mastering it to their fullest extent. It doesn’t appear in the Player’s Handbook but was introduced in Xanthar’s Guide to Everything. Players all over the world excitedly poured over the contents to speculate on the implications and imagine characters who could put these options to. Thunderwave. The 5e PHB specifically states that you can purposely not go for the kill when you drop an enemy and my players do that regularly in order to take in bounties alive and keep people alive for questioning or to turn over to the authorities. At 3rd level, once per turn when you cause thunder damage to a creature, that creature is pushed 10 feet back. The creature must be within 5 feet of you when you cast this spell, and there must be an. 2nd. This would mean that you get to bring your gear with you and also the treasure chest with the treasure as long as you can carry it. But by RAW you could misty step away 30ft, so you no longer are trapped and can now run the other way. 你将你自身传送至施法距离内你能看见的一处未被占据的区域。. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. STANDARD. com Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Tämän loitsun jälkeen pelaajan hahmo voi teleportoida mihin tahansa näkyvään, tyhjään tilaan 30 jalan etäisyydellä. The first two sentences state: "Halaster doesn’t make it easy for creatures to enter or leave his dungeon. Outside of that, the DM has discretion to how destructible objects are. by Prince Phantom. Warlock. Join the Worldbuilders Guild. Each creature in the line must make a Dexterity saving throw. Thunder Step 5e Stormy Ascension: Granting flight is a tricky thing in DND 5e, but I think the limitation of having to concentrate on a storm-based spell adds an interesting risk to the class. On a successful save, the creature takes half as much damage and isn't pushed. 1 Action. Thunder Step You teleport yourself to an unoccupied space you can see within range. 99. Spell Description. taking 3d10 thunder damage on a failed save, or half as much on a successful one. 99. Sorcerer, Warlock, Wizard. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. However, Thunder Step, a more expensive option, fulfills a different and valuable niche. Thunder Step. A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can. SPECIAL TRAITS. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. You can then ambush monsters and other foes that hear the sound. Range: 90 feet. Normally, Thunder Step attacks "Each monster on your tile. You can cross surfaces without leaving tracks, you can stand on and move across any liquid surface, move across traps that are triggered by pressure without being harmed, and otherwise make the weight exerted by your feet. Thunder Step is a spell that teleports you to an unoccupied space within range and causes a thunderous boom that deals 3d10 damage to any creature within 10 feet of the space. However, being knocked prone while flying causes you to fall, potentially. Wizard 3. The thunder can. Someone claiming: "rounds and turns are the same thing" is also easy to prove wrong, since the rules include the sentence "A round represents about 6 seconds in the game world. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. Thunder Step's defining feature in D&D 5e is that it damages every enemy within ten feet of the caster when they cast it. Control. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. It was possible to take objects or a nearby willing creature along, provided the creature was willing and that. If you are concentrating on another spell and want to teleport out of a less than desirable situation, then the spell you want is Thunder Step. So, reading them together, Following Step allows you to take a ten foot "5-foot step" which doesn't provoke AoOs and also doesn't subtract from your next turn's options (it still. Let's say you are 10 feet away and want to run for the exit as your action. 1 Action. No, they are not, sorry. Conjuration School. There's nothing in the spells' description or the rules (that I'm aware of) that would suggest otherwise. Elemental Bane – 1. Storm lord edit. Grimoire. When you cast a spell that. Word of Radiance. Any form of teleportation, like fey/misty step, dDoor, Thunder step, etc. The spell, thunder step, is copyright Wizards of the Coast. The Warlock rushes to the Fighters aid and casts Thunder Step and touches the Fighter. 14 comments. Shapes Added to Measure Tool Opt in to the VTT redesign to measure AoEs with lines, squares, circles, and cones. Thunder Scream. Same as above, except you need to resolve the debate over whether these spells' abilities to "bring an extra willing creature" interferes with the spell's ability to be put in a Glyph of Warding. The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). The thunder can be heard from up to 300 feet away. Warmaster Horus said: Love Misty Step. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. The thunder can be heard from up to 300 feet away. Upon casting the spell, the caster could teleport to a visible location within a distance of 90 feet (27 meters). Misty Step allows you to teleport to a location of your choice. Thunder Step. A thunderous boom echoes from where you were, dealing 3d10 thunder damage to every poor creature within a 10-foot radius of your former location, as long as they fail a Constitution saving throw. I don't think it affects legendary resistance at all, since that doesn't care about whether an effect is magical or not. Boots of Speed. You teleport yourself to an unoccupied space you can see within range. Usable By: Sorcerer, Warlock, Wizard. Only spells that offer a form of teleportation can go through them. It's a DM's call in 5e, but the 3e and 4e writers ruled to conserve momentum (relative to frame of reference of course). . Thunder Step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components. You can make a marsh spell (or just set the fight in a marsh) that will reduce movement speed of players in zone. Thunder Step: Step Right Up. This build will be focusing on close-quarters casting that manages enemy crowds with an emphasis on lightning and thunder damage. The caster must use their bonus action to cast this spell. Damage/Effect. First, it does not work that way. Misty Step 5E:n työprosessi on yhtä suoraviivainen kuin voimakas. It manifests in an unoccupied space that you can see within range. You create one of the following magical effects within range. 1st Level. You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. Remove Curse – 3. When you cast the spell, choose a mood. Le sort foulee tonitruante pour D&D 5e. A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Thunder Step (1A) Instant : 90 ft: Thunder: Teleport yourself somewhere within range with a thunderous boom sound. Thunderous Smite 5e [5 Ways To Use The DnD Spell, DM Tips, Rules] The first time you hit with a melee weapon attack during this spell’s duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to the target. FYI there are additional ways to escape a grapple. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range. Action vs bonus action cast isn’t fun but grabbing an ally and teleporting them away from that troll that’s grappled them is great fun. A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. First of all, how would it work with contingency? The way I see it, Thunder step already targets only yourself, with the option of bringing along 1 other person, so if I understand correctly, it would work normally and even deal damage with Contingency. Playing 5e dnd -- Pretty sure the wizard is going to try this at our next session. Bob and Sam discuss the spell Thunder Step. You teleport yourself to an unoccupied space you can see within range. Specifically: To target something, you must have a clear path to it, so it can't be behind total cover. A creature takes 8d8 lightning damage on a failed save, or half as much damage on a successful one. Bludgeoning. The lightning ignites flammable objects in the area. Thunder Step (Triggers your 6th level feature basically every time and grants safety) and Flame Stride (draconic options UA, ask your DM) are excellent spells for the Storm Sorcerer. The common usage of teleport is "instant travel. A storm cloud gathers at the sky, centered on a point you can see and spreading to a radius of 360 feet, and shoots lightning bolts at nine different points of your choice within the area. Thunder Step, and you have more teleport options with a 3rd level spell slot, and as an action. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Tiny Servant. Duergar has Enlarge by default. It’s also available on sorcerer, warlock, and wizard classes. You can also bring items when using the spell. Pushing Wave. Roll20 uses cookies to improve your experience on our site. Attack/Save. It isn't another creature. A tyrannical and supremely devout servant of Talos. If you click your heels together again, you end the effect. 1st-Level Spells Absorb Elements Chaos Bolt Chromatic Orb Thunderous Smite Thunderwave 2nd-Level Spells Shatter 3rd-Level Spells Elemental Weapon Glyph. A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart. However, being knocked prone while flying causes you to fall, potentially. Eladrin characters have the Fey Step feature, allowing them to teleport 30 feet once per short or long rest. Misty Step 5E is a compelling spell in the Dungeons & Dragons game, allowing the player to teleport to a different location swiftly. Casting Time: 1 action. I also think. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder. You are entering the range and staying there. you has disadvantage on the attack roll. Unlike spells like Enlarge/Reduce, Animate Objects, and many others, this doesn't include a "that aren't being worn or carried" clause. 4th level-5th level, probably 4th level. Create Characters Outside the VTT Create unlimited characters in the Character Vault. . A character can wade into the fight, surround themselves with enemies, and then teleport to safety and injure them in a single action. and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. See full list on dnd-5e. For example, readying an. returntileo. While teleportation instances in 5e (that I have found) don’t use the word “simultaneous,” they do use words like “instantly” (one of the common definitions of “instantly” is “immediately,” which is the same word used to describe when the thunder occurs in the spell). Teleportation spells have fierce competition in D&D 5e. The character is a pirate (or sailor if the player prefers) caught in the legendary storm known as the Great Rain. Otherwise, as I've explained, if you are already caught in the damage, it's too late since the readied action occurs after the damaging effect occurs. Thunder Step. Overall Notes: 4d8 single target damage plus 2d8 AoE damage is alright but is vastly outshone by either the summons available at this spell slot level. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one. My reading is that Distant Spell modifies the targeting text of all of your Daily Powers. Deities commonly revered by Tempest Clerics include: Talos, God of Storms and Destruction. There are some spells which you can concentrate on even after they will not provide any benefits, for example the thunderous smite spell states:. If a teammate is in trouble and low on HP I use Misty Step get within 5 feet, then use Thunder Step to grab my teammate and teleport out of there while also doing 3d10 thunder damage. Print sheet JSON. Even then a lot of teleports don't work, for example Thunder Step won't because its range isn't Self and there's a barrier between the caster and destination. Whenever a creature (including you) ends its turn in the sphere, you can choose for that. Wall of Water – 2. Thunder Step is a spell for 5th edition published in Xanathar's Guide to Everything . On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. A round represents about 6 seconds in the game world. Forcecage is without a doubt one of the most powerful spells in 5E. You teleport yourself to an unoccupied space you can see. To do so, follow the instructions written down below. Control Water. Casting Time: 1 action. Thunder Cliffs Caves The caves at the base of the Thunder Cliffs, used by seafarers for centuries, are now controlled by the Cult of Talos. Thunder: A concussive burst of sound, such as the effect of the thunderwave spell,. Liam Blackley. Bludgeoning. 1st-level Evocation. For in-combat use, Misty Step is the go-to choice for most players. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. The Tempest Cleric is one of the options available to Clerics in the 5e Player’s Handbook. As for the disappearance and reappearance,. This bypasses Wall of Force. Water. During a round, each participant in a battle takes a turn. You can't misty step an ally out of danger. You create a burst of thunderous sound that can be heard up to 100 feet away. Thunder step and Level 3 spells for sorcerers 5th Edition I levelled up my sorcerer to level 5 and I already have a staff of fire (so I don’t really need fireball). Basically I homebrewed “Boots of the Misty Stepper” which just lets you misty step. 168): You can bring along objects as long as their weight doesn’t exceed what you can carry. This corporeal form uses the Fey Spirit stat block. Lightning flashes in the area, thunder booms, and strong winds roar. Gaseous Form – 3. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. ":"thunder"} thunder damage on a failed save or half as much damage on a successful one. Thunderwave. Range 90 feet. A wave of thunderous force sweeps out from you. Thunder Step ( pointer) 3rd-level conjuration Casting Time: 1 action Range: 90 feet Components: V Duration: Instantaneous Casters: Sorcerer , Warlock , Wizard. Following Step appears, to me, to pretty clearly indicate that it modifies Step Up. Occultiste. The classes with the most thunder spells include Sorcerers (8), Wizards (8), Druids (6), and Bards (4). Thunder Step- Like Misty Step, but you can take someone with you and do some damage to everyone around you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. Remove these ads. Warlock 3. But an instant is not indivisible, and instantaneous events can be sequenced. With regards to Thunder Step, yes, you're right, the spell almost 99% is written to work that way. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. 你消失后瞬间爆发出一阵雷霆般的巨响,在你离开的区域10尺范围内的每个生物必须进行一次体质豁免。. Summon Fey – 3. As written, booming blade doesn’t make any more noise than a normal attack. Saving Throws Dex +5, Con +10, Wis +8, Cha +4 Skills Perception +8 Damage Immunities lightning, thunder Senses passive Perception 18 Languages – Challenge 13 (10,000 XP). Consider the spell thunder step: You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. Categories: 5e. The thunder can be heard from up to 300 feet away. Components: V. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. Description: You circle around a single opponent with extremely fast steps, using bursts of speed to land every attack you make during the round in a different spot, or from a. Since AoOs are very rare in PF2e, short range teleporting in combat is less useful (mostly to move around environmental obstacles), so it could fit in PF2e. Enemies Abound – 1. Thunder booms out and can be heard from up to 300 feet away. This gives a +2 bonus to the target’s AC and a +2 bonus to dexterity saves when resolving attacks from that attacker. I think that an "instant" is an undefined unit of time. • Misty Step • Moonbeam • Nathair's Mischief • Nystul's Magic Aura • Pass Without Trace • Phantasmal Force • Prayer of Healing • Protection from Poison. No311 • 4 yr. Melangkah terus ke alam mistik Dungeons & Dragons dengan Misty Step 5E, tiket pasti anda ke dunia tipu muslihat dan pengembaraan. The issue is with the seasonal abilities. Tidal Wave EEPC / XGtE: Being knocked prone typically isn’t a problem in 5e because standing costs so little. The prison can be a cage or a solid box, as you choose. ClaytonCross. The rules for Thunderclap in DnD 5e are as follows: Thunderclap does not have a range of Self (5-feet) or 5-foot cube/sphere. Water Walk – 1. Thunder Shock Last Resort (5e Spell) Thunder Step (5e Spell) Thunder Storm (5e Equipment) Thunder Strike (5e Spell) Thunder Striker (5e Equipment) Thunder Sword (5e Equipment) Thunder Warrior (5e Feat) Thunderbolt (5e Equipment) Thunderbolt (5e Spell) Thunderbolt Iron Weapon (5e Equipment)Thunder Step is a spell for 5th edition published in Xanathar's Guide to Everything . The only way to cast two spells that require Actions per turn is with the. Range: Touch. DnD 5e’s Entangle is a level 1 Conjuration spell for Druids and Rangers that conjures a 20-foot square of wild plants to ensnare targets up to 90 feet away. So if you are using Misty Step to get away from the polearm master, no opportunity attack. Thunder Step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components. You teleport yourself to an unoccupied space you can see within range. In fact, the Storm King's Thunder adventure (p. As there damage out out is similar. While Thunder Step is a bit more commonly used these days thanks to the damage it inflicts, Dimension Door remains a better spell for mobility for a couple of reasons. Wizard 3. Thunder Step damaging allies? You teleport yourself to an empty space you can see. 99. 2nd. Duration: Instantaneous. Summary: The caster teleports and creatures within 10 ft must. That the specific definition of Thunder Step, which is specific to that spell and therefore taking precedence over any other rule in the book, is not applicable in its dissociation of disappearance and appearance. (dealing damage to everyone with in 20 feet) As a reaction to falling cast Feather Fall and fall back down into same spot Burn action surge and cast thunder step again teleporting 30 feet away on the ground doing another AoE damage to the enemies Xanathar's Guide to Everything. You learn additional stormbender cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Stormbender. Summary: The caster teleports and creatures within 10 ft must succeed on a Con. . Cleric Level. Sorcerer, Warlock, Wizard. Fey Wanderers can learn Misty Step at level 5 and Dimension Door at level 13, and then at level 15 they gain the Misty Wanderer feature. Each creature within 10 feet of the space you left must make a Constitution save, taking 3d10 thunder damage on a failure, or half as much on a success. Featherstep Boots Wondrous item, rare (requires attunement). A wave of thunderous force sweeps out from you. Step being worse than Disengage doesn't mean it won't work The fourth edition of D&D had a mechanic very similar to this Step action (though the action economy of 4e is a good bit different from 5e), so similar things have certainly been done; as has literally this exact mechanic (in the second edition of Pathfinder). A wave of thunderous force sweeps out from you. If they fail they will take a massive 3d10 thunder damage. Thunder Step – 2. The lightning ignites flammable objects in the area. plisnithus8 said: Thunderstep’s description does mention “teleport” without defining it in the description, but there is already a spell called Teleport that does clue us in that the process happens “instantly,” a synonym for “immediately. A churning storm cloud forms, centered on a point you can see and spreading to a radius of 360 feet.